9/28/2023 0 Comments Unity development kitYet, the steps to go through if you actually want to make some test applications seem extremely unclear and I am hoping this thread will gather some info about this.įirst of, why does the Nintendo Developer Portal doesn't make any mention of a potential Switch dev kit? Only 3DS and Wii U are available. The info has been going around quite a lot. There are a few good blogs about ECS development ( from the author of EnTT and from the author of Flecs) but none of them gave me enough understanding about how they are implemented.You must have all have heard the news: Unity 5.6 includes support for Nintendo Switch export, excellent!. I haven’t tried Unity’s native ECS from DOTS because it was rather unpolished at the time I was starting.Īfter a while, I got enough practical experience with ECS but it was still unclear to me how all this magic works under the hood. Mostly it was the gorgeous EnTT framework that I used with the Godot engine and LeoECS with Unity. I’ve tried different frameworks with different engines and programming languages. I needed some real practice to make sure that all that they were saying about ECS was true. When I first started learning about ECS everything seemed wonderful, but only in theory. In this article, I am going to describe some of the general principles of ECS frameworks' inner workings and some of the problems I have faced during the development of my own. Original (in Russian).ĮCS (Entity Component System) is an architectural pattern used in game development. This is the translation of my article about ECS.
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